Gestures - swipe, pinch/zoom, force touch
In order to full use this as a UX professional, I would have to have the ability to include gestures, most critically for handing a stakeholder a wireframe or design. Gestural swipes, two-finger zoom, force-touch, etc. Otherwise I don't think too many experience UX professionals will be able to properly communicate core functionality and the behavioral imperatives incumbent to the process.
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Robert Anderson commented
The "drag" feature does account for some of the use cases, but I haven't been able to figure out how to drag in multiple directions to trigger different transitions. For example, I have a table row, and I want to swipe left to delete, and swipe right to flag, I am only able to have one drag transition, and therefore I can only do one of these actions. Drag doesn't indicate direction either, it could mean along the x or y axis or both. swipe is a standard term that is used to indicate a type of gesture, and also allows the context of direction (ie. swipe left, swipe right, swipe up, and swipe down) that allows up to 4 different gestures and therefore 4 separate interactions or transitions, rather than the 1 that is provided with a "universal" drag. I hope this feature does get implemented soon as I have always loved the idea of XD, but have found that it has always had some holes in the execution that prevents it from actually being the best platform on the market.
HOW TF is there still no swiping feature??? Get your shit together Adobe!!
Maeva Chandler commented
I would like to request a gestural recognition for transitioning between artboards on the XD prototype mode.
Similar control to the "voice" command tool on XD.
Still nothing on this?
Jayendra Mundada commented
force touch could select an individual object in a group. An alternative to cmd+click feature.
Terence Waters commented
I'm very surprised this basic feature for demonstration is missing from XD. Being able to showcase a live prototype using gestures and movement is a basic need, when it comes to talking to clients.
I see this is available using the "Drag" function, though it was a bit confusing initially on the application. I think this needs to be updated as a standard gesture option, rather than Drag, to avoid the confusion.
I found out a way to drag that is similar to swipe, here is explained
A deal breaker.
Any update on this? Being able to prototype more advanced gestures is really needed.
Waiting desperately for this to come alive! Please hurry :(
Soren Romer commented
Is there any news on this? The ability to use standard mobile gestures on prototypes, eg. swipe on an element, to be one of the last missing pieces before I can fully embrace XD.
This is still under review since 2016?
If I understand this correctly, Nate is referring to prototype mode. Having gestures, force touch, etc. in prototypes.
AdminCorey Lucier (Adobe) (Admin, Adobe) commented
I am not sure what platform you are on but the zoom tool in the tool bar supports both zoom in and out, as well as zoom to a specific region that you draw with the tool.
To zoom in on Mac just hold down Option key while clicking, the cursor will change to a minus instead of plus to indicate zooming out.
With regards to grabbing the canvas and moving across the document you can just hold down space key and the cursor changes to a hand and you can grab and drag.
There is a 'zoom-in' tool, but it also needs a 'zoom-out' tool on the left side bar. This is necessary ,in case one uses only a mouse and does not have a laptop with touch pad.
It also needs a tool to grab and move across the window as in a google map, to move from one artboard to another without using the touch pad.
Hope to see the above features in the future.
Mariam Reba Alexander
Lilly Karak commented
Every app has swiping now (and even websites), so this is crucial. Particularly frames switching slowly if you swipe slowly (following your finger), instead of a more automatic movement. Fluidity is better UX
It would be great to see gestures implemented. With the ability to have overlays slide in and out it would be nice to be be able to swipe
Bruce Thomson commented
Ability to swipe left / right between a set of images (for example). This is different to scrolling. The swipe needs to stop at each image whereas a scroll is entirely a fluid motion and can stop anywhere. I hope that makes sense.
As far a I can see, a swipe is a very common feature in most apps, so would be an important addition!
Patrick Whittingham commented
DoubleClick, swipe, swipeleft, swiperight, swipeup, swipedown, rightClick, pinch zoomin, pinch zoomout - to name a few events.
This shouldn't be too hard if one just added these events for the designer and perform their action if the user does these events.
Release 1: Only allow to 'know' one event for a given object at a time (ie., Pinch Zoomin only and not all of the pinch events for the same object.
Release 2: All multiple events (ie., all pinch events) for a given object. (nice to have but Release 1 is a must) !