Round to whole pixel while nudging
Not sure if I can explain this fully, but here goes. Number adjustments that are not in whole digit pixels, 205.4. When I click down or up should go to 205 or 206 respectively. Not 204.4 206.4. Maybe not necessarily a by default option, but something we can turn on. Occasionally when resizing a group of object, pixel perfect isn't well perfect. In this instance, it would be nice to fix with a quick up or down.
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Mike L commented
Yes, please! The option to force XD to quantize to whole pixels would be very useful. Yes, it's a vector-based workflow, but the output is in pixels. Quantizing to whole pixels would aid in graphic sharpness as well as clearly directing developer partners.
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Tara Price commented
Not quite. When I still scale something, occasionally my pixel is off the whole number. Clicking on the number, and using up and down should give me a whole number back, instead I get the same off pixel increased or decreased by 1. I can send a video of what I mean.