Speed to market
Speed to market:
Please accelerate the development of this product.
Drip feeding product features is leaving you well behind the market.
Justifying CC is now actively discussed.
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maxmarrie commented
Once the development of your project has been completed then you need to focus on it marketing. With the help of a good marketing strategy you can touch the sky. I will suggest you to visit https://www.doratoon.com/ to do marketing of your product.
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ht commented
This is true. I would really prefer to stay in the adobe family for convenience sake, and because i just don't want to re-learn the damn short cut keys. But it's starting to feel like i'm rooting for the hometeam that hasn't won a game in several years...
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Anonymous commented
I get it, this isn't a feature request, but more general feedback. Adobe XD has had the slowest development I think I've ever experienced. You guys are on the verge of building a great product, but the unfortunate thing is you are still so far behind Sketch, it's getting frustrating. Nearly TWO YEARS I've been waiting for this product to replace Sketch, but it just isn't happening.
Objects don't snap to pixels on resize; Masking is a chore; Shadows are limited; Shapes and lines are lacking; you still don't have the ability edit Preferences, for god's sake!
The ONLY thing you have going for you is performance. XD is quick, snappy, even with large files. Adding/improving these BASIC features is not that difficult.
As it stands today and with the rate you guys are going, I can't see adopting XD until Emperor Trump is instituting the First Annual Hunger Games.
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Wiredframe commented
Adobes arrogance shows in the fact that XD takes years and years to even add the most basic features like underlining text "yay!!!!". I don't blame the XD team but Adobe. I guess there are 15 people at Adobe working on XD, that's a shame.
The design community has been waiting for an adequate webdesign tool for more than a decade and Adobe still doesn't see the need to provide a complete, feature-rich experience for this huge community.
Well, I'm VERY VERY happy that InVision Studio is just around the corner and even new tools like Phase are about to kick XD's a**.
The more competition, the better for the users.
XD should have stayed in beta for at least two more years but instead it's now sold as a great piece of software "to meet the needs of today’s UX/UI designers".
Wow, underlining text for example, right?
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Scott Ruth commented
Agreed. I love you guys, I love the product and where it's going, but progress is too slow. Sketch (and InVision Studio) are going to eat your lunch. Hurry up!!
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Thomas Hallgren commented
Welcome to world of Multi-platform (Mac/Windows) development. Back when Adobe was Mac-only features were fast and amazing. Enter Windows versions (of everything). Crawl.
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Cody King commented
I couldnt agree more. "We" as designers/ ux are working in real world environments and if something is cutting it then it has no application.
While i will say the product has come along way, the lack of delivery on absolutely critical functionality (micro interactions) and integration with other design tools / workflows really limits the use cases where a designer would need to rely on this tool.
No sketch users will ever adopt it. period. Illustrator users will start to because it allows better integration than with sketch... but still is Axure with the ability to see all boards at one time.
As compared to Axure, there is no way someone who knows that tool will EVER stop using it bc it allows for complete simulations... your tool is static images linked... not going to cut it.
Please identify those features and release them ASAP... it would be a life saver.
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Adam Trabold commented
This. I understand it's shitty feedback to "move faster," but it's starting to become a real problem. I got everyone to switch over a year and a half ago with all the "coming soon" promises, but it's getting really really hard to justify XD over Sketch to my team at this point.
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AdminCorey Lucier (Adobe) (Admin, Adobe) commented
Hi Birgit. FWIW we actually do have a two week cadence for our engineering sprints, but we go through rigorous acceptance testing and vetting of each release, so that's why we release every (4) weeks generally, still a fairly aggressive target for a multi-platform product IMHO.
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Birgit Pohl [ACP] commented
Hi. I'm a heavy user of Adobe and I am super fascinated by Adobe Experience Design.
I am using it for real projects and I am looking forward to the cool requests of other users that are implemented already but not published yet. There were already some requests of customers that Adobe Experience Design can not offer yet but perhaps in the near future.
I am suggesting a 2 weeks agile sprint for the development team.
The team concentrates on one or a couple of features / bugs they want to implement or fix. The advantage is that the user will be excited for every new feature which comes out nearly every two weeks. It is also a nice marketing machine because updates happen regularly and people will start talking about it. Adobe has a great marketing structure I am sure that this will be a great impact.
The disadvantage is, the team maybe will be challenged, especially when it comes to bigger features or difficult bugs.
I also find a 3 weeks sprint very suitable.What is your circle right now? It is so long that I don't even see it. :)
Small tipp, if you are having trouble with to many bugs, take a sprint or two for fixing bugs only.
For me as a user Adobe Experience Design will become more useful every two weeks and more fun to play with and actually use it in the real business. Right now it just lags of features that are really needed to be a real competitor for other programs - especially Sketch.