Adobe XD: Feature Requests

We love to get feature requests for Adobe XD! You can view existing feature requests, vote on them and add your comments, or you can submit a new feature request.

While creating a new feature request, please include:

  1. Description of the feature
  2. Why this is valuable to you
  3. If possible, an image or video that helps us understand your feature request
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Adobe XD Team

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  1. Change state based on keys and gamepad

    I request that component states could be controlled by keys and gamepad, not only tap. Today you can control the component states by using tap, but not with keys and gamepad. This is not good if you are prototyping for console games.

    3 votes

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  2. Trigger interactions on key/gamepad button down

    Another user has requested this for the mouse/touch down. This would also be beneficial for keys & gamepad triggers.

    I am using this software to prototype game interactions. An example of this input being used is a transition to an overlay radial menu for selections to be made. The radial menu would disappear if the key/button is released.

    Having this request fulfilled would be welcome.

    3 votes

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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  3. Expand "Show Hot Spots" to indicate any Keys & Gamepad triggers

    When I share a link of a prototype and have the option "Show Hotspot Hints" enabled, it shows clickable areas. It would be great if there could also be an option to display information on available Key & Gamepad triggers.

    Building out a prototype that is interactive currently has it's short comings but it's great to see Adobe listening to XD users and expanding the prototyping capabilities. Because there currently isn't a way to show On-Hover type of interactions, I have to fake it by creating a keyboard trigger that I press at the same moment I move my mouse…

    1 vote

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    0 comments  ·  04 : Sharing on the web  ·  Flag idea as inappropriate…  ·  Admin →
  4. Multiple actions on keys & gamepad, drag, & voice triggers

    The recent update for multiple actions on tap triggers is great. Please carry this functionality over to the other triggers.

    I am using this software to prototype game interactions and having this request fulfilled would be welcome.

    4 votes

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    2 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  5. Support for XBox 360 Controllers

    Add support for XBox 360 as a controller that can be used with Keys & Gamepad.

    6 votes

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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  6. Support game controller navigation

    There are many applications where the interface is navigated with input devices like game controllers. It would be great if we could get some support for these.

    68 votes

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    43 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  7. I want to use keyboard trigger in device preview

    I want to use a PC keyboard trigger in device preview using iPad. It's to create a prototype that uses touch and hard switch operation, like Nintendo's Switch.

    7 votes

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    2 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  8. Enable interactions during transition

    While playing (long) transitions (e.g. a 5 sec auto-animated loading animation) it is not possible to trigger any keyboard/gamepad or voice events (e.g.in order to jump to another view). This is annoying.

    Click events -on the other hand - are possible to abort running transition at any time.

    I reported this as bug, but was told to raise it here.

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  9. Interactions based on game controller trigger combinations

    I use XD almost every day for wireframing and prototyping game interfaces for both mobile, PC, and console games. For mobile and PC games I'm pretty happy with the current feature set but I feel like there are a few improvements that would really help those doing UX for console games. Here are a few points, in particular, I'd love to see improved.

    1) 'Combination' Trigger type for Interactions
    For interfaces in games you quite often need to press a combination of keys, buttons, or key + click to open menus. It would be great if you could set an…

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for your feedback! UserVoice works best when you file only one suggestion per ticket. I’ll change the title of this one to cover the combination trigger, and I encourage you to file the others as separate tickets.

  10. Shift-key keyboard interaction bug

    Linking two artboards using "keys & gamebad" as trigger and "Shift + A" as the "key" causes XD to go into a limbo state where basic functionality like saving and using undo and redo is not working.

    Steps to reproduce the bug:

    1. Create a new document.
    2. Create two artboards.
    3. Link the artboards in prototype mode.
    4. Use "Keys and gamepad" as trigger
    5. Select the "Key"-field and press "Shift + A" (most other keys than A also cause the same bug)
    6. Go back to design mode and enjoy the limbo state!

    The bug is in the latest version of XD and…

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  11. Multiple Interactions on a Single Element

    Allow for multiple interactions on a single elements. Aka, be able to drag multiple wires from a single object.

    Use case 1: When designing a carousel, a user should be able to swipe on an object left or right and navigate to the next or previous slide.

    Use case 2: When designing an app with similar interactions to Bumble or Tinder, the test subject should be allowed multiple interactions on the same object. Swipe up, down, left, or right.

    57 votes

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    28 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →

    We introduced the ability to add multiple interactions on a single element in the most recent version of XD. You can select an object and select the + button on the wire or in the prototype mode property inspector to add an interaction!

  12. Alternate Input API

    My work involves a lot of non-traditional input devices. From gamepads to custom industrial controllers. Being able to develop middleware on my end and communicate with, let's say, a websocket API into XD would allow for much wider usage at our studio.

    Ex. Websockets, UDP or TCP to control prototype interaction.

    2 votes

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    1 comment  ·  07 : Integration with other tools  ·  Flag idea as inappropriate…  ·  Admin →
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