It would be nice if there is a slug area just as indesign where you can add aditional information and export it for our clients or developing team.1 vote
When you clean up the components. In case a component is inside a hover state for example and I check highlight on canvas it won't show it and you might accidentally delete it.1 vote
I would love to be able to use auto-animated elements in my Premier Pro videos. It's much simpler than animating in premier and it could be so quick.1 vote
When we share a design made for iOS to developers, it could be great to have the option to select the appropriate color as NSColor and UIColor as well as Hex RGB etc :) It will be more convenient for developers to have access to UIColor/NSColor right from their dev design specs ;)1 vote
When exporting Android assets, I'd like to see an option to "include dpi in asset name".
iOS assets add the @1x, @2x, @3x to the icon names, which I find useful. I would like to have the same option for Android, where mdpi, hdpi, xhdpi, etc. is added to each asset and see them all in one folder.
I export a large amount of assets every week and this could really speed up our process.1 vote
Similar to how Sketch does it: when I mark something for export, give me a way to put the export settings at that level so it REMEMBERS and I don't have to pick which file type and compression percentage EVERY TIME.1 vote
When exporting an artboard(s) to a image file(s) (PNG, JPG etc) it would be nice to have the option to clip the image at the vertical scroll indicator.1 vote
I have been discussing with colleagues, the ability to save multiple types of file type when ready to export forcdev. In reality, some assets would be SVG, so PNG and some maybe JPG. Currently, if you batch export, you have to save them all as one type of file.1 vote
When I paste a link into Slack, I'd like to see a Live Preview of my prototype.1 vote
Would it be possible to introduce a short-cut option (right-click on Mac) to export each page directly from an artboard?1 vote
We using in our project Font Awesome 5 pro, and i have issue with my workflow. Basically i find icon on web https://fontawesome.com and click to copy glyph or for known icons i just type "star" or "exclamation" etc. Everything works for me until i need to export data for programmers. If i mark icon for export, XD just export svg with textfield filled with glyph from font, but its useless as icon export. I need some option to mark icons to vectorize before exporting. Thanks!1 vote
I have issue with SVG generated by XD for usage in Icon Font generator. I use this one: https://www.npmjs.com/package/gulp-iconfont
There is online generator:
I attach one example file generate by XD: heart-xd.svg
And one re-saved by Illustrator: heart-illustator.svg
Because if I open the svg in illustrator and re-save it, it'll work fine. I am suspecting the svg syntax in XD doesn't work properly.
I got information that XD SVG does not export bezier point data so scenario you’re describing is expected with how the feature is currently designed.
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