Drag and time trigger on components states
Allow drag gestures and time trigger to transition from a component state to another. Now, only tap and hover triggers are available.
That would be so great! I have so many unnecessary artboards because of this.
Robin Jansen commented
This would bring it to the next level for sure!
Sebastian Hösl commented
Jeffrey Johnson commented
Any timeline on this one Adobe? This would be an absolute game changer.
Ranhald Froulis commented
It would be help full if all the triggers in prototype mode could be available in the component states, not just hover and tap trigger. This will help in animation of things such as loading, or sliding ads. Thus reduce the use of multiple artboards
Rui Bernardes commented
one of the most obvious updates, is adobe XD dead?
I'm surprised this only has 358 votes.
This would be amazing and eliminate all the redundant artboards needed to animate pieces
This would be a big win, as it would reduce the need for multiple artboards for elements like spinners, loaders, progress bars, and the like.
Reece Millsom commented
Having timed triggers between component states is a big win. I was trying to create a loading animation button with a spinner, but found out that I couldn't, due to the the component transition not having a time transition.
+1 for this to be added to XD.
Drag interactions should be available within components, changing state,.Having them just from artboard to artboard is ridiculous.
Matt Braun commented
YES!! Time triggers on component states would allow for so much more richness and won't have to overload the file with more artboards just for simple things.
Please add support for keyboard and gamepad to interaction triggers.
Currently is inefficient not having those as I need to create many artboards that covers all the states and different scenarios.
An addition like this would make XD much more appealing to game developers.
Emil Polyak commented
Why was it even considered to skip the time based trigger feature with component states?? No logic!
Components being able to change state over a period of time! This would allow loading animations and an insane amount animating freedom within 'Adobe XD'
Please implement this!
Just imagine what we could achieve if we were able to initiate auto animate, on time, within components......... the sky would be the limit, don't you think?
Component states are a HUGE time saver that keeps you from having to make additional artboards with mostly unchanged content. However, they're practically useless if you want to create a slideshow that automatically changes based on a time trigger.
Currently, I have to duplicate the artboard as many times as there are items in the slideshow, and change the image of the slideshow without touching anything else. This becomes extremely tedious if you need to change something in the artboard that is unrelated to the slideshow, as it has to be done on EVERY artboard.
Historically, I've pasted instances of the entire content block of the original artboard, but I can't do this for my current project because I can't Fix Position When Scrolling for nested objects (see this feature request that I posted over a year ago and still hasn't been acknowledged: https://t.co/4JciBGADg2?amp=1 )
I'd include a sample XD file, but it won't let me post.
hi i suggest for adobe xd: in prototype we can animate one artboard to other artboard with time.if you add time for components trigger list,we can animate from default state to a lot of new state with time, then in one artboard we can have one component with a lot of animate with one subject.but now if we need animate with time we have to make a lot of artboard just for animate on subject.i can't speak english very well i am sorry. please dont share this message thanks.