Push colors from the assets panel into local color swatches
When you add colors to the Assets panel
The same colors should show up in the Saved Swatches in the color picker box.
Scott C commented
The UX/UI is broken in XD. Select an object then select an Asset Color and it only applies to the fill. There is no swap colors between fill and stroke like in Illustrator. The only way to apply a preset color to a stroke is by using the eye dropper tool and then there's no recursive updating of the color. If there is an asset color change you *MUST* go through every stroke applied to objects and eye dropper the updated color, or copy and paste the appearance.
Was just informed that you can right click on an Asset Color to apply it to stroke but this still constitutes as a broken UX in my book.
Also this story may be similar to this other Story, but in UserVoice ther's no way for me to attach my mock up of the solution.
"I don't understand why there are two systems for saving colors."
Yep. I think so too. Nowadays I got used to it, but I still think that there is a better way implement this feature.
Marshall Wells commented
Allow the colors in the Assets flyout under 'colors' to be sent to the color pallet with a single button. Saving all colors saved under the pallet to the assets/colors would also make things move faster.
Why this is valuable:
Currently I am manually adding the colors to the color pallet saved colors. It would be great to be able make the colors more accessible.
A quick improvement would be to enhance the global color assets so that when those colors are changed, the same colors in the Saved Color Swatches are also changed. Currently editing the global colors changes them throughout the document, but not in the swatches panel … which is frustrating. The swatches must be manually deleted and recreated. Given that the swatches are document-specific, there seems to be no good reason for this.
It should work both ways! When you add a color in the color picker it should show up in the color assets panel. Then all we need is a color themes assets panel in place when they bring in CC Libraries.
I have something to add! When you select a shape that only has a border and no fill, selecting a color from the color assets should apply to that border instead of doing nothing.
This is more or less rendered moot by Mark's original suggestion, but it doesn't hurt for those who like using the assets panel.
I don't understand why there are two systems for saving colors. I always think that I've saved a new color asset, but realize it's only in the saved swatches. And then I end up color picking colors I have saved in my assets because that's faster than finding it in the assets menu. Color Assets should be available from the color picker for a more seamless experience.
aurora johansen-wardigo commented
Please work on this! Changing a color can require up to 8 steps:
1. Traverse to right side of screen
2. Click on color input
3. Choose eye-dropper, if changing border
4. Traverse to left side of screen
5. Switch to Assets flyout
6. Pick color, if using eye-dropper hope I picked the right color b/c of awful zoom obscuring swatch
7. Traverse to right side of screen
8. Close color picker if using eye-dropper
Joachim Tillessen commented
I find this highly relevant in order to make color assets useful. At the moment I cant even apply an asset color tor the border of any shape.
Display the color swatches added in the Appearance's color-picker library in the Character Style's color picker
When editing a Character Style from the Assets window, the color picker does not display the swatches from the Appearance's local color library.
Make the color swatches from the Appearance color-library be reflected in all color pickers across the app, including the Character Style color picker.