Arrow navigation on the online shared prototype
I created a link, but when I was presenting, I realized that exported version can't be navigated using keyboard-arrows.
There was some negative feedback received when we removed the navigation arrows from prototypes, so, this change was reverted and other solutions are being considered.
I'm having real trouble as a reviewer without the up and down scrolling by keyboard.
Marshall Wells commented
I didn't like the left and right arrows switching pages, but could the up and down arrows be used for scrolling up and down on a single page? I've had users try to scroll that way several times while testing and it seems somewhat intuitive.
I understand that it's nice to prevent people navigation to certain screens using the arrows in the online shared proto, but the arrows are pretty handy to use for our dev team. Can you please put them back? Maybe include an 'Use online arrow navigation' setting in the proto file or something?
I would like to be able to decide, whether online prototype should display arrows or not. In some cases I need them regardless interactions I've created.
We did change it in the past few months to show arrows all the time. It sounds like people don't like this change. We were trying to allow users to navigate home easily at any time. I'm guessing, we should have allowed the home icon at all times, but, not arrows? Is that what people want?
If there are no arrows (because you have interactions, should you be able to navigate with your arrow keys?
Jeffrey Somogyi commented
That's how it's _supposed_ to work, but I'm seeing prototypes that still include the home/forward/backward buttons even when the links are in place. This is ... not ideal for prototype user testing.
Barbara Jean McKenzie commented
I've created interactions yet i still get the arrows. This makes it hard for test use... has the functionality changed since July that now the arrows are on there all the time?
Rob Wootten commented
I would recommend always having the arrows whether there are interactions or not. We cannot always communicate intent with the prototype interactions.
Here's how it works currently:
* If you have no interaction "wires" defined connecting your artboards, then when you share the prototype you can navigate between artboards using the arrow keys. (In fact it is the *only* way to navigate between artboards, since there are no clickable interactions defined).
* If you have created at least one interaction, then navigating via arrow keys is turned off -- you *must* use the interactions that you've created to move between artboards.
So perhaps in the latter case we should offer an option for enabling/disabling freeform arrow-key navigation.
Marc Boucher commented
when you have more than one proto, you need to navigate on the differents, but for the moment it's impossible, if we can have an arrow it will be nice