Request details

View and share design prototypes at actual size

The full-screen feature is nice but I need to be able to show clients what my designs will look like at actual size on the web. The prototypes need to be displayed at the size they are designed at. This is the one feature that would justify me switching from using InVision for my prototyping.

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  • j commented  ·   ·  Flag as inappropriate

    Is this true? My 1920px projects are still scaling to fit within my 1330px width window on my laptop. I see no scaling option in presentation mode

  • Mattison commented  ·   ·  Flag as inappropriate

    The scaling option has disappeared with the latest update. Need this back for presentations. Please.

  • owen commented  ·   ·  Flag as inappropriate

    for example:

    - I have several artboards at different heights, setting the viewport height for each one (say 810px) causes a white gutter at the bottom if the browser goes any taller - which is not true to a proper experience
    - I instead remove the viewport height (or set it to the true height of each artboard) so it fills the browser height correctly and the user can scroll down with no cut off
    - when linking between screens however it causes the next screen to open half way down and not at the top

    example here:

    I guess I would maybe remove the viewport height functionality as it doesn't seem to have any benefit and instead as default have all screens open in fullscreen and fit to browser height (basically like invision)

  • Shaun commented  ·   ·  Flag as inappropriate

    My client often have smaller screens, so the prototype will shrink the size of the designs, and consequently the client doesn't see the real size. Need to be able to fix the size (even if bigger than their viewport)

  • owen commented  ·   ·  Flag as inappropriate

    When opening a new page in fullscreen mode it goes to the middle of the screen when it should open at the top (unless you specify the height of scrolling screen which is unrealistic). This makes it unusable

    You could also include options to open at specific parts of the screen using the link pointer as well as new positions on the same page

  • dmx commented  ·   ·  Flag as inappropriate

    The previous version of XD worked fairly well on this front, but this feature has been lost since the new, 'responsive' artboards were added.

    When designing a website, it's crucial that we can view the published design at 100%, without any scaling. At the moment, when you publish and view in a browser, the prototype is scaled down and not being displayed at the correct size.

    We need an option to 'publish at 100%' or something similar. I can't send a published prototype to a client when its not accurately representing what the website will look like.

  • Jadna commented  ·   ·  Flag as inappropriate

    I also need that I can publish the prototype in actual size.
    This is what I need to show my prototypes to clients using Adobe XD.

  • Anonymous commented  ·   ·  Flag as inappropriate

    Are the prototypes are working ok to 100% size now? I see them reduced. please let me know, I cannot find info online.

  • Henrik Mikkelsen commented  ·   ·  Flag as inappropriate

    Please add the ability to present prototypes in 100% size - as designed on the artboards. Otherwise it does not make sense to spend hours adjusting font sizes, icons, images and so on, when you can't be sure the user sees it in the intended size.

    No real websites scales down the content to fit the browser like XD does (not talking responsive layout here), so what is the idea behind it?

  • Katie commented  ·   ·  Flag as inappropriate

    Edit: I just realized that we can set the view to 100% when creating and in the design specs. I'm editing this request to include the view options on the preview mode.

  • Katie commented  ·   ·  Flag as inappropriate

    I recently fully designed a system on XD, featuring 73 art boards. Once I finished, my team and I began developing it with the help of XD's design specs. Unfortunately, due to the fact that none of the previews presented the project in actual size, I did not realize that everything I designed was too big.

    I did not have the time to redesign the entire project, so there was a lot of guesswork involved, and the project lost a lot of its consistency.

    When previewing these artboards, we need to be able to view them in actual size in order to avoid this issue.

  • Armando Scuro commented  ·   ·  Flag as inappropriate

    this might be partially related, but I would also like to have prototypes linked through mobile to scale to actual device width.
    This could go in tandem with responsive scaling feature currently in the works, where app knows how to resize. because the black margins around the design prototype can be immersion breaking for clients.

  • Pablo Sara commented  ·   ·  Flag as inappropriate

    Guys, your software is not beta anymore and it's full of sjowstoppers. Please add the basic stuff.

  • Eduardo Menegaz de Matos commented  ·   ·  Flag as inappropriate

    The link to share prototypes must have an atribute to center the image on the user's browser screen. For example:

    The problem is that when you share an prototype that have for example 1360px width with a 960px container inside it, and send to a person that have an screen resolution lower than 1360px, the image will align on the left with horizontal scroll for the right, and the user have to scroll until the container is aligned on the center of his screen.

  • Haresh commented  ·   ·  Flag as inappropriate

    This is unbelievable! We had a stakeholder meeting and clients kept complaining why it doesn't show in the actual size. This feature should be in development, rather than in the backlog.

  • Malone commented  ·   ·  Flag as inappropriate

    The Previewresolution is not alinge with the workresolution.

    When i work with 100% and compare the previouse, is a tick smaller.

  • Jacek commented  ·   ·  Flag as inappropriate

    App is out of beta and this feature is still not here… C'mon guys! Do I really have to work with Symu or InVision?

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