Export to Adobe Animate CC to add animation
It would be great to have an integration with adobe ANIMATE CC therefore just to make some code snippets, and the backbone codification, but to have all the assets linked as screens in the timeline of Adobe animate cc would be great, improving the time that an app can need to be published.
It would be nice if you could extend multiple exposures across a single timeline, and effectively convert multiple keyframes so they're all the same length - so if all 20 key frames are on one's, I could use a little feature to convert them all to two's, or three's, ect. ect. I'm glad they've made some updates but as a teacher this is the question I get asked the most about, and considering ToonBoom and TVP do it seems silly this hasn't been addressed yet in software that's equipped for frame by frame.
Leonardo Borrero Luz commented
Copy paste from Adobe XD to Animate CC so my UI is not low res when pasted.
I use Animate for more complex interactions to validate more dynamic UI states or interactions. I have to redo all the UI to get it to look reasonable in Animate.
nocturnal YL commented
This is completely different from After Effects export, especially if your end goal is to make an Animate-based application.
See also: exporting to After Effects to add animation https://adobexd.uservoice.com/forums/353007/suggestions/12928119-export-to-after-effects-to-add-animation