Gestures - swipe, pinch/zoom, force touch
In order to full use this as a UX professional, I would have to have the ability to include gestures, most critically for handing a stakeholder a wireframe or design. Gestural swipes, two-finger zoom, force-touch, etc. Otherwise I don't think too many experience UX professionals will be able to properly communicate core functionality and the behavioral imperatives incumbent to the process.
Chris Osman commented
I still cannot believe Adobe didn't include at least swipe and pinch gestures from the start, and am even more surprised it hasn't been included in the April 2016 update!!!
Like others have said, it is pretty much essential for professional prototyping.
+1. This is vitally important to mobile projects. What we've got so far is great, and this seems like one of the next value-add features to look forward to.
Initially, it would be great to specify gestures to navigate between pages.
Long-term, I'd expect the mature product to offer gestures within a page, e.g. a carousel.
As a user I want to design multitouch experiences where more fingers are recognized to trigger different functionalities.
Jonathan Lupo commented
Designers who wish to prototype interactions on Apple devices after iPhone 6S will probably need to simulate 3D touch interactions that trigger menus and events in their prototype.
I second this; the simplest apps require these as part of the navigational experience. I'd suggest starting with swipes/taps and moving up to force touch as the app develops.
In most of the UX softwares either there isn't building the design or creating user gestures. As there is design I think it is necessary to add user gestures like pinch, tap, click, swipe up, etc to create the interaction like ' on swipe up fade widget 1' etc. Cheers XD :)
Swiping and Multi-Touch is a must-have in mobile prototyping. Also the ability to read x,y-axis values while swiping and connect it to other object attributes (eg. Alpha)