Gestures - swipe, pinch/zoom, force touch
In order to full use this as a UX professional, I would have to have the ability to include gestures, most critically for handing a stakeholder a wireframe or design. Gestural swipes, two-finger zoom, force-touch, etc. Otherwise I don't think too many experience UX professionals will be able to properly communicate core functionality and the behavioral imperatives incumbent to the process.
couldn't agree more. The biggest hurdle using prototyping apps these days is each one is only part way there. I have to jump between invision, XD, and others just to get a prototype working the right way, and even then it's never working quite right. No app has a great system for locking elements to a page, and having the ability to control what pages they appear on.Think a nav item, or maybe a persistent share button. Lock the element, and check box which pages you want it to appear on. Uncheck the pages you don't want it to appear on. Appear animation: select. Disappear animation: select. All set. This system across any element I want suddenly allows me to build a functional prototype when paired with gestures. So, gestures, needed. Sticky elements, which we can stick and declare when and where they should appear, and how they appear and disappear, for starters. Love the tool so far, just tired of using multiple apps, redundant and expensive.
I think one of the most important things in making this feature usable is to allow page based gestures in addition to just using hot spots and also allowing multiple gestures for each page/hotspot.
I use InVision and using the "HotSpot" areas for page transitions makes it impossible to have other hotspot areas on the page because the entire page is covered with the "Swipe Left/Right" gesture hotspot. I think having mutiple gestures would solve the problem of having to use half a page as a "Swipe Left" Gesture and the other half of the page as a "Swipe Right" gesture. It isn't intuitive at all.
This is a very important request - imagine, you were prototyping Snapchat… You couldn't do it properly in Adobe XD. Swipes have become a very import of app navigation.
Yes please. Its not possible to prototype without these gestures!!
Many features of Animate, especially gestures should be available in Xd so that Animate can bring the prototype to life.
mandatory in a prototyping tool these days.
Scott Madore commented
We need swipes asap.
How can you prototype your app, if the user needs to swipe right to get to the next page and there is no button?
This would have to be the most important feature that is currently missing - As this features is missing, i have to now go elsewhere and create my prototype again to get full effect of swipe for user testing - which i don't want to have to do because i love designing within XD :(
shawn starr commented
Would be nice to have Gesture Controls for mobile prototypes.
USE CASE: After we create a button, and link it to a new artboard, we can select an action from a dropdown : Tap, Double Tap, Swipe up/down/left/right, Pinch/Zoom.
This is needed
Andres Moreno commented
Gestures controlled by scripting code would be a powerful feature
Would be great having swipe option and also keep some element fixed.
This is one of the most important features on this list. When designing for mobile, it's impossible to ignore gestures as they've become a vital part of daily device use for users.
@Adobe is this planned for the June release?
Chris Osman commented
I still cannot believe Adobe didn't include at least swipe and pinch gestures from the start, and am even more surprised it hasn't been included in the April 2016 update!!!
Like others have said, it is pretty much essential for professional prototyping.
+1. This is vitally important to mobile projects. What we've got so far is great, and this seems like one of the next value-add features to look forward to.
Initially, it would be great to specify gestures to navigate between pages.
Long-term, I'd expect the mature product to offer gestures within a page, e.g. a carousel.
As a user I want to design multitouch experiences where more fingers are recognized to trigger different functionalities.
Jonathan Lupo commented
Designers who wish to prototype interactions on Apple devices after iPhone 6S will probably need to simulate 3D touch interactions that trigger menus and events in their prototype.
I second this; the simplest apps require these as part of the navigational experience. I'd suggest starting with swipes/taps and moving up to force touch as the app develops.
In most of the UX softwares either there isn't building the design or creating user gestures. As there is design I think it is necessary to add user gestures like pinch, tap, click, swipe up, etc to create the interaction like ' on swipe up fade widget 1' etc. Cheers XD :)