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Arrange Parent Flows Without Affecting Linked Child Flows
When artboards are grouped under a flow title, clicking and dragging on that flow title allows you to move and arrange all of the artboards associated with it.
If you have multiple flows and they are all linked, it's impossible to move a flow and NOT move any child flows under it.
It would be great if you could hold down the CTRL (Command on Mac) key to break that association temporarily while moving.
See attached image for more clarity.
1 vote -
Open hyperlink on current page
We only open link in new tab.
I made the artboard with several hyperlink objects,
but it is inconvenient to use because the link opens in a new tab every time.I would like to add an option to set the link to open on the current page.
2 votes -
Horizontal Scroll via viewport width settings
As we know web design aesthetics evolve day by day. And for this purpose Adobe XD is still following conventional ways of designing. I wanna highlight very basic and important feature that must be include in Adobe XD. I am sharing an example that will help your engineer to demonstrate this feature in well mannered way.
Example:
https://privateisland.tv/studioAs you can see user can easily scroll horizontally. This feature is slightly different from existing horizontal scroll group because we can only click and drag with that feature.
I hope you will get my point. I can assist to you more…
4 votes -
bring element to front on interaction
I have to tiles next to each other, that each have a hover state. But since the hover state is bigger than the original tile and it streches across the neighboring tile, i can only ever correctly show the hover on one tile. The other tile (which is layered above the first tile) hides part of it.
This is very annoying, because I cannot properly show the supposed interaction.
I need to be able to select something like "on hover select state 'hover' and bring element to front"
or
hide the hover element to show it on interaction with the…2 votes -
Keyboard shortcut to jump to interaction destination artboard
Go easy to destination artboard from interaction selection
1 vote -
Drag a pin on a draggable map (basic map interaction)
I detailed the process in support : https://community.adobe.com/t5/adobe-xd-discussions/drag-transition-on-an-component-with-hover-state-inside-a-xy-scrollable-area-not-so-easy/td-p/12596044
a clear example of what's missing is attached
(source here : https://helpx.adobe.com/fr/xd/help/create-scroll-groups.html)
It is fine to drag a map. But drag interaction of an item snapped on the map won't work…The idea is to be able to recreate drag/drop interaction inside draggable area.
exactly like the way you move a pin on a map.
pin has a :
- initial status
- hover status
- (optional) in progress (during the move) status
- released statuswhile the map remains draggable, and the pin location attached to the map as a…
1 vote -
Play multiple videos at the same time
Why only one video play? When strolling on a video in the carousel, then strolling to the following video, in the carousel doesn't play! This feature is pointless. We have been waiting so long for this feature, and it only is limited, and we can't play multiple videos simultaneously. That is a big big problem.
39 votes -
Navigate through repeat grid using game controller
Repetition grid are awesome, we know it. It works well with PC (mouse interaction) since the hover is immediatly looking for the hover state of a component.
It's less magical when trying to navigate a grid with controller where the hover is not accessible.
We should have preset that understand that using dpad/joystick navigation in the grid toggle hover state on/off without having to define in the prototype view the very bulky :
- Press Dpad left (joystick left) go to state Hover on button 2
- Press Dpad bottom (joystick bottom) go to state Hover on button 4 ...
2 votes -
Prototype once for all gamepad types
You prototype in one gamepad controller, the prototype works in every gamepads
My struggle: I need to make the same prototype work with 4 different controllers: Xbox one, Xbox seres S, Ps4 and PS5 because I cannot ask the entire company to buy the same gamepad as mine.
I beg you guys.
Please make a gamepad map where you can do it only for one controller and it will work the same for all of them. There are only few buttons that differ from the others. Imagine me, working on a 100 pages prototype, need to set one single interaction…
1 vote -
Show Keyboard Interactions on Desktop Preview
It would be useful to show the keyboard interactions whilst in 'Desktop Preview' mode. Just as a cursor is shown whilst recording, to indicate where a user has clicked to progress through a prototype, when keyboard actions or shortcuts are used to navigate it would great to have the option of displaying them on screen.
1 vote -
Prototype movies have rounded corners at the bottom
The prototype movies force a rounded corner at the bottom making the video unusable. This should be exactly as the prototype with square corners on all sides.
3 votes -
XD Desktop preview size is different
It seems like there is a difference between the width in the desktop preview size, than its actual pixel width.
the artboard screen width size is 1920px
the screenshot of the desktop preview size is 3492pxmaybe xd should think of alerting the user that in those cases the preview isn’t the actual size, so it will be less misleading?
1 vote -
Display total number of artboards created
There used to be a way where I could see a total number of artboards that I've created, but since the latest update (or two) I can no longer find out how many artboards are in my flow. I have over 250 and I'd prefer not to have to count them all. Has it been moved somewhere else perhaps? It was very useful. Cheers. Great product by the way. Amazing, really. It's a joy to use.
2 votes -
Interactions based on game controller trigger combinations
I use XD almost every day for wireframing and prototyping game interfaces for both mobile, PC, and console games. For mobile and PC games I'm pretty happy with the current feature set but I feel like there are a few improvements that would really help those doing UX for console games. Here are a few points, in particular, I'd love to see improved.
1) 'Combination' Trigger type for Interactions
For interfaces in games you quite often need to press a combination of keys, buttons, or key + click to open menus. It would be great if you could set an…2 votesThanks for your feedback! UserVoice works best when you file only one suggestion per ticket. I’ll change the title of this one to cover the combination trigger, and I encourage you to file the others as separate tickets.
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Interact with objects on different artboards
In prototyping I need to be able to have an interaction transition not just between artboards but to a specific object on a different artboard. For instance prototyping a light box pop up, it needs to be able to be closed and take me back to the button I clicked to open it. This is a really common style of interaction. There are workarounds but they reduce the "realness" of the prototype when presenting.
2 votesThanks for your suggestion! Can you tell us what workarounds you’ve used that haven’t worked for you in the lightbox situation?
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Show prototype links of child component states
In prototype mode, I click through artboards to inspect the inbound and outbound connections. If I set a transition from a component's child state, the only way to see that connection is to activate the state. I would be extremely helpful (esp in large prototypes) if there were some indication of the child state link from the default state.
2 votes -
Bind controller layouts
Ofter when creating a prototype for console games, we need to set all the keys for EACH controller model, the prototype easily becomes a monster.
What I propose is a tool where the designer can set the key equivalences for all controllers that work on adobe XD. In a way that if I set B on xbox one controller, I can set in a sheet, that we would have same behaviour on circle for play station 4/5, set the keys for xbox X, etc. This would be extremely helpful. I am sending you one picture of a feature prototype, that…1 vote -
Return to home artboard while in desktop preview
As a user, when using Desktop Preview, I would like to go back to the beginning of a flow. Please allow Command-Return, just like what is used to start Desktop Preview, to return the user to the beginning of a flow.
1 vote -
Roll-off state
Hi, I raised this is the XD Adobe Community and I was recommended to post it here:
I love XD. Please could you facilitate mouse 'roll off'' events/states/triggers whatever you want to call them, to hover states. I just want a hover animation to play, then when the mouse 'rolls off' the hotspot, the hover state remains the same rather than return to the default state. If I remember correctly this is something from the old Flash days, it's even in InDesign! Please can you get it in XD? There isn't a workaround either and creating multiple artboards is just…1 vote -
Transition between overlays
The idea is quite simple and it exists already in Figma. When you have a dialog displayed as an overlay, it often changes its content as the user interacts with it (I don't want to create a component for that - it shouldn't be the purpose of the component feature and it makes the component panel messy.) So when creating a link between 2 states of an overlay, I would like to have an option to switch the overlays.
Then It would be awesome if the option "close overlay" would close the overlay (the "previous artboard" is not helpful here).
…
1 vote
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