Adobe XD: Feature Requests

We love to get feature requests for Adobe XD! You can view existing feature requests, vote on them and add your comments, or you can submit a new feature request.

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  1. Description of the feature
  2. Why this is valuable to you
  3. If possible, an image or video that helps us understand your feature request
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Adobe XD: Feature Requests

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  1. If we are going to call what XD has "component states", instead of "button states", then there needs to be a way to define a hit area of a given interaction.

    For example, right now, if I have a "component" created, and I add an element of a larger size, that comes up/out/or whatever on rollover, the rollover state becomes the new hit area size, so now the interaction won't close when I roll off the original trigger... Instead I have to roll off the entire new element that come on during the state change.

    This makes it virtually impossible…

    3 votes

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  2. It would be nice to have common interact-able elements in a prefab form to select from. For example, top navigation link that displays a color change, or drop down menu on hover.

    After you select the prefab you should be able to change typeface, color, shape, etc of all the various element states but it would save a lot of time setting up the auto-animate between all the states.

    1 vote

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  3. Would love to drag an object both directions. Perhaps if we could add hot spots to the left and right of a container, then you can either drag it left or right.

    Example: in g-mail, drag the message right to delete, left to archive. Would like to render this behavior.

    Thought two, add these touch points or hot spots to and image so I can drag left or right from the image itself to go forwards or backwards.

    803 votes

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    82 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →

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  4. Page scrolling doesn't currently work during auto-animation playback. Scrollable pages should allow user to scroll while animation is in play.

    1 vote

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  5. It is useful to edit strings collectively, for example if you focus on a board, make a panel, where all strings are listed leading to the focused board.

    1 vote

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  6. While playing (long) transitions (e.g. a 5 sec auto-animated loading animation) it is not possible to trigger any keyboard/gamepad or voice events (e.g.in order to jump to another view). This is annoying.

    Click events -on the other hand - are possible to abort running transition at any time.

    I reported this as bug, but was told to raise it here.

    1 vote

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  7. Given I create a component with instances, inside a component with instances, inside component with instances, third level of instances appears to be disabled even if you have different components with different instances inside.

    That instances would be useful, for example, for a search bar, with list of items, with a switch inside these items, with a button when that switch is enabled.

    I tried to do a video explaining what I wonder to do.

    5 votes

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  8. Problem: Components quickly become convoluted and hard to track. They lose track of elements in Auto Animate. They have problems when nesting components. Still we cannot allow for two swipes on one object.

    Possible Solution: Since linking artboards seems to be more stable and intuitive than components. I wish we could simply turn linked artboards into components.

    4 votes

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  9. This would encompass more advanced input and forum tools. For example, during a user-testing session, it would be nice if the prototype could all the user to simulate uploading a file from their desktop.

    1 vote

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  10. The explicitness of the artboards is one of the most valuable aspects that drove me into XD.

    It is great for design (when you can see and edit things at once) and specially for team collaboration ("How will development see all states?" https://adobexd.uservoice.com/forums/353007-adobe-xd-feature-requests/suggestions/38978644-component-states-to-development-design-specs).

    Wouldn't it be great if:
    1 - states were special (explicit) artboards, tied to the original object (like Overlays);
    2 - the single regular Interaction pane could have triggers like "Hover/Mouse in/Mouse out" and actions like "State" (instead of requiring setting up states in the Design of a component before triggering them elsewhere in Prototype);
    3…

    3 votes

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  11. For your consideration, it would be awesome to have a keyboard shortcut for applying "Fix Position When Scrolling" to selected elements.

    It would save me time when having to re-apply this setting to certain elements after being manipulated or grouped/un-grouped.

    That's all, just a lil click-saver suggestion.

    Thanks!

    4 votes

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  12. Please make the interactions on 2nd component, inside 1st component with active interaction - work!. Inception-thing-trying-to-describe-haha

    They work for a few minutes, but deactivates later.

    It is basicly a button inside a button. Please make it work.

    I can go around the issue by adding more new canvas such a "load-in", but this will take up entire artboard - and this is not infinite (..new idea! ;)..)

    3 votes

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  13. Please add an option to embed youtube videos and make it a component.
    Thanks

    24 votes

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    6 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →

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  14. Description
    It becomes very frustrating when you have multiple monitor setup and you work on the laptop and see the preview on the big monitor next to you. Normally how it works is that you take the XD to the monitor you want the preview to be, click on desktop preview button and then the preview opens in the big monitor on a 100% scale. Then you come back with XD to the laptop. I think if we had a setting to open the preview on the user'
    s choice of desktop with a 100% scale, it would have been…

    2 votes

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  15. I would like to make it so anything behind another element is not clickable. For example, having an overlay on a dashboard — any interactions on the dashboard that are behind a modal should not be clickable or interactable..

    3 votes

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  16. I just want to say that the hover state is quite laggy, if I have a sidebar navigation with each item having a hover state - it lags quite a lot to show the hover states.

    Currently we are removing all hover states, but it will be great to get these as speedy as if it were coded in a web CSS prototype.

    27 votes

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  17. Having a card component with a hover state, and within this card component is a checkbox.

    If I hover over the card component and mark the checkbox as selected, when the card component goes back to regular mode as I am not hovering any longer - the checkbox unchecks.

    2 votes

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  18. I absolutely love the new hoverstates features in Xd. Following this I think it would be very handy if Xd introduced more advanced states like touch feedback for when we design and prototype mobile apps. For example as I type this message the letters on my keyboard pop up and out to show what I am pressing. Same thing goes for my calculator, as I press a number it bolds up. These subtle animations/feedback would do wonders when presenting the prototype.

    3 votes

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  19. 21 votes

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    3 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →

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  20. Would be great if XD would remember the last known component state when autoanimating to a new artboard. Or, better yet, let us mark components for state remembrance on artboard change. Otherwise we are right back to the thnig states was supposed to solve, duplicating artboards for the appearance of a saved state hahaha ;)

    I have seen and voted on some other feature requests for conditional behavior, which could solve this issue too if implemented right, but this is a bit different.

    I have posted an example prototype here:
    https://xd.adobe.com/view/de27f8f1-15fe-4c5e-7a9b-deb283a7118f-a816/?fullscreen
    pass: 4theXDteam

    When the prototype launches, click the blue…

    26 votes

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